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If you only need to pass an edict to satisfy a Monarch's Daily Responsibility, just monitor them and select the Edict that has the most support when it comes time to vote.
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Note that a level 10 Monarch's vote counts twice. However, you can manipulate the votes of others. If the majority is on your side, you can simply Call for Vote and vote on your own edict, and it'll most likely pass. Monitor Edict Support: This will show you how the votes are expected to go. This is where it gets murky, so let me explain them all. You can re-roll these when you select Propose Extra Edict after your first one of the day, but the first selection will remain fixed and you'll have to pick one or the other.Ĭlicking the Tactical Map after selecting one, you'll be presented with several options.
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Sometimes it will raise loyalty with one nation while lowering it with another. The nations that appear here are those you have allied with. First, you'll begin by selecting Propose Edict at the Tactical Map in the Throne Room.Īn Edict screen will appear, and you'll have a pair of options to choose from. I hope to demystify the system and help you to learn to pass your own edicts. The Sims Medieval has a somewhat complex Edicts system that can confuse new players. Click that link to have a look at the various foreign nations, their benefits, and the quest you'll need to complete in order to get their bonus and conduct trade. Note that before this can happen for a particular nation, you must have completed their related Annex Quest. But more importantly, the friends bar will move a little to the right. Random events occur while doing this, and the Hero will earn some XP. Select one of those actions, and off the Hero will go on a patrol.
Mod the sims medieval how to#
The Sims Medieval: Edicts & Foreign Relations How to Keep Your Alliances with Foreign Territories in the Game